“The entire aesthetic of the game is built to be friendly with the limitations of a portable gaming system.” ![]() It’s fairly common practice in Japanese anime and manga to do this, so there won’t be anything surprising to Otaku, or those familiar with Japanese pop culture, and really, that’s who this game is made for. The entire aesthetic of the game is built to be friendly with the limitations of a portable gaming system, so environments are bright, simple and cartoon-y, while characters are cutesy-fied, miniature versions of themselves. ![]() ![]() Presentation-wise, this isn’t your typical Final Fantasy experience, but then it’s not a typical FF game. In other words, Elite Beat Agents crashes headlong into a Harmonix game like Frequency or Amplitude, while taking a detour through the Square-Enix music library and combat scenario museum. Instead of the typical turn-based battling and meandering plot normally associated with an FF game, this battling is reliant on the player’s sense of timing and familiarity with classic FF tunes. Various Final Fantasy characters-in kwaii/super deformed format-are drawn into battles against monsters so that the substance “rhythmia” can be collected to support a war between the gods of Chaos and Cosmos. Like most music/rhythm games, the story of Curtain Call isn’t important, but they have one anyway. ![]() Rock Band Meets Turn-Based, 4-Party Combat
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